I’m cool with any contribution to the mapping. Just note that on Github, version 2.2 is still pending acceptance and merge to the Mixxx code (Be, any issues on completing this?). Until this is done, contributing on top on my commits may prove a little challenging. You can prepare your changes and post the version here until the merge is done on github.
Looks like it’ll be merged
I kinda like having my own mapping. I’m not DJing conventional dance music so use the more unusual features of Mixxx more. I have moved stuff around so that the things I personally use more are not shifted. I never need to move the beat grid and worked out how to replace it with loop move, although it has a small wrinkle that, while it doesn’t affect me, might trip some people up. If I get this sorted I’ll post something.
I have edited the Stephs excellent script to do more loop based stuff.
Beats Knob - loop move by X amount
Shift + Beats Knob - loop move by X amount
Pad Mode + Beats Knob - loop move by X amount
Pitch Bend buttons - loop move by X amount
(Shift + pitch bend still does beat jump)
There are variables at the start of the script in the “Configuration Options” section to set X - the loop move values. By default they are:
var LoopMoveKNOB = 0.25
var LoopMoveSHIFT = 2
var LoopMovePAD = 0.0625
var LoopMovePitchBend = 4
Touch Strip moves the loop. Swiping from the middle to the left moves it backwards, to the middle to the right moves it forwards. I wanted to swipe anywhere left for back and right for forwards but haven’t worked it out, but this works for now. I’ll probably get so used to it I won’t want to change it.
Pad Mode + Touch Strip Effect Super Knob
( Shift + Touch Strip remains search through a track’s timeline)
I have named it “Version 2.2 loopy”
It is going to get field tested next week so if all goes well and anyone’s interested I’ll post it somewhere
I was asked to do a party last minute. I strictly used Mixxx with my MTP3 and Windows 10. The latest version worked flawlessly! A big thank you to the developers and the creative minds for making this happen!
Also note that the bass in Mixxx, by default, is stronger than that software the MTP3 is bundled with.
Used version 2.2 loopy for a gig and it worked brilliantly
Was this ever scripted? I like this idea too. Can you tell me what to change to make it happen? I also wonder if there was a way to load a song with specific samples loaded with it automatically (or remember the last samples loaded for that song)? Also precise recording to make a single note sample…like an editor. I noticed that the sound degrades when the cue point passes by. Lots of ideas going through my head lately.
I’ve been living abroad the last three months, so I cut the thread discussion here with Steph…
I’m using his version 2.2 of the mappings. Overall very good, but not 100% there. Quite there.
JOG WHEEL is always in scratching mode, even if WHEEL button is turned off.
Another problem that popped out is about the malfunctioning of the FLANGER effect:
- SUPER knob doesn’t apply any effect manipulation
- MIX knob output behavior in the effects got it very wrong: when activated volume of the base rises from very low, until at the last step it bounces to full on.
Other problem: when I deactivate an FX button while scratching, scratching deactivates too.
We need a PDF file as mappings cheat-sheet, otherwise all the combinations are not really easily discoverable.
Like, how to move a loop, say, by one quarter - if possible at all?
The wheel mode feeling might be with track
Not playing. When it’s playing it only goes wheel mode when wheel mode is enabled.
Will be submitting a PR including Sample load soon!
You may follow progress here: github.com/mixxxdj/mixxx/pull/1180
Ejecting samples needs to be done a different way. Shift + Sample button is already mapped to play without sync, and I think I’d like to keep it that way.
Do you guys use the iCUT feature?
My right Jog wheel won’t scratch. When the wheel key is pressed it doesn’t do anything even when the song is not playing. When it is pressed it changes pitch. Is this happening to anyone else or am I just doing something wrong?
Will take a look at these and make sure they’re solved for Mixxx 2.1. The wiki page is a pretty good cheatsheet: mixxx.org/wiki/doku.php/num … rack_pro_3
I don’t have this issue. The fact that it affects only the right wheel may suggest a hardware issue?
I got it to work on Virtual DJ while i still had the trial version.
got an error message with the latest Steph script:
Uncaught exception at line 1393 in file /home/alex/.mixxx/controllers/Numark-Mixtrack-3-scripts.js: TypeError: Result of expression 'group' [undefined] is not an object.
EAGERLY waiting for Mixxx 2.1… do you know more or less when it will be released? Many stuff to fix here.
A modified Mixtrack (Pro) 3 mapping was just merged with the master git branch making use of the new effects UI in Mixxx 2.1. The latest builds from the build server have it included (although it looks like 32 bit Windows builds are not working right now). For now, you’ll need to use the Deere skin to use the new effects controls and mapping (the other skins have not been updated yet). The wiki page has a description of changes in the mapping.
There were a few bugs like this that are fixed and now merged into the 2.1-alpha build.
First time posting here. I have downloaded the latest mappings and have been playing with it a bit. It’s pretty awesome and the folks here have done amazing work! There were a couple of small things though…
I don’t like how the smartpfl works and does not let you use the pfl on both decks. I have disabled it in the .js file, but I’m still not able to use both, which is what I would like. I know I could use the knob to control pfl/main mix, but that does not work for me. Although I’m no programmer I have basic knowledge of programming and could compare a previous version of the .js file where I could enable both buttons with the new one, but I thought I would ask… I really miss this function.
I played around with 4 decks a little, but soft takeover was not working for me. Whenever I would play with one of the faders its position would change right away, jumping to the new position (if I’m on deck one, put the fader all the way up, then switch to deck three, as soon as I move the fader it jumps to being all the way up), which is not how that’s supposed to work if I understand correctly. I’ll play with it again tonight and try again. Is anyone else having this issue or does the soft takeover seem to be working?
Again, great work on this mapping. I’m very pleased with it.
Which version of the mapping and which version of Mixxx are you using, DubmasterBluebear?